Wednesday, October 26, 2011
PS 3: Evercool Defender Turbo Cooling Fan
Features
• Huge air volume blower and air extracting design. By fit on the air exit of PS3 and
extract the heat air from the internal part of PS3 to make the best cooling performance.
• USB Power interface. Easy installation.
• Universal push pin clip to easy fastening and installation.
• The Elegant Balch shiny paint finish with the placard of defender design.
• Extending the lifetime of PS3 and protect PS3 do not shut down often.
Specification
• Total Dimension : 100 x 77.6 x 44 mm
• Blower Dimension : 75 x 75 x 30 mm
• Rated Voltage : 5VDC(USB)
• Base Material : Plastic
• Speed : 2200 ±10%RPM
• Airflow : 4.87 CFM
• Bearing Type : Ever Lubricate Long Life Bearing
• Weight : 118 g
Compatibility
• For PLAYSTATION 3 all Version.
Installation Guide
- Step I: Press the push pin clip then take “DEFENDER” aim at the air exit of PS3.
- Step II: Release the push pin clip to fasten “DEFENDER” on the air exit of PS3.
- Step III: Plug the power lin of USB in USB HUB of PS3.
- Step IV: The installation is complete.
Sony PS3 Disassembly Tutorial
Stuff you will need:
- Needlenose pliers
- Torx, flathead, and philips screwdrivers
- Ziplock bags for screws & small parts
- Needlenose pliers
- Torx, flathead, and philips screwdrivers
- Ziplock bags for screws & small parts
Sunday, October 23, 2011
How to Burn PS2 ISO to DVD
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The PlayStation 2 is one of the most financially successful video game consoles ever released. While the majority of people who own PS2s are more than happy with their systems, some prefer to go about "other means" of obtaining their PS2 games for their system. One of the ways they go about this is by burning the games to DVD-R Disks. The process is fairly simple and, if you have the hardware to actually play these games, can be a very cheap alternative to spending hundreds of dollars on games.
Instructions:
Download PlayStation 2 ISO File
1. Open your Internet browser and head to whatever torrent website you frequent.
2. Enter the name of the game you are looking for into the torrent website's search bar. Allow the site a few moments to compile any matches.
3. Select your preferred torrent and begin the download. For the quickest download, look for the file with the most "seeders."
4. Move the completed download to an easily accessible file, like the desktop or "My Documents."
Burning ISO File to CD
1. Open "My Computer," and double-click on the disk drive that serves as your disk burner.
2. Click the PS2 ISO file, and drag it to the Disk Drive Window.
3. On the left of the disk drive window, find and click "Write files to CD."
4. Go through the disk burning options, setting the disk name and any other options that are required.
5. Click "Finish," and the computer will burn the file to the disk. Depending on the size of the file, the burning process can take several minutes.
6. Remove disk from the CD drive after the files have been burned.
Tips & Warnings
Burning PS2 ISO files is considered to be illegal in some countries and can carry with it anything from a large fine to jail time. Burn at your own risk. Burned ISO files only work on PS2 consoles with mod chips built into them to be able to read the disks. Ensure that you have one of these modified consoles.
Friday, October 21, 2011
Crisis Core: Final Fantasy VII (No. 10 PSP Best Game)
Developer: Square Enix
Publisher: Square Enix
Year Released: 2008
As anyone (okay, most) will tell you, Square's first return to the world of Final Fantasy VII in video game form wasn't as amazing as some would have hoped with the whole 10th anniversary redux. Dirge of Cerberus was too much of a departure, straying too far from Square's bread and butter known as the almighty RPG, and left some wondering if remembering Midgar fondly would only happen by playing through FFVII again. Crisis Core destroyed those fears, turning the world pre-FFVII into an action experience that paid loving tribute to one of the most beloved JRPG universes ever made and giving gravity and emotion to a storyline that was... well, let's just call it "uniquely" translated the first time around. With a heavier exposition on Aeris and Zack's relationship and damned fine action RPG bits, this is truly the tribute that Final Fantasy VII fans were hoping for, and it's an awesome game too. Win-win!
Publisher: Square Enix
Year Released: 2008
As anyone (okay, most) will tell you, Square's first return to the world of Final Fantasy VII in video game form wasn't as amazing as some would have hoped with the whole 10th anniversary redux. Dirge of Cerberus was too much of a departure, straying too far from Square's bread and butter known as the almighty RPG, and left some wondering if remembering Midgar fondly would only happen by playing through FFVII again. Crisis Core destroyed those fears, turning the world pre-FFVII into an action experience that paid loving tribute to one of the most beloved JRPG universes ever made and giving gravity and emotion to a storyline that was... well, let's just call it "uniquely" translated the first time around. With a heavier exposition on Aeris and Zack's relationship and damned fine action RPG bits, this is truly the tribute that Final Fantasy VII fans were hoping for, and it's an awesome game too. Win-win!
Hot Shots Golf: Open Tee 2 (No. 9 PSP Best Game)
Developer: Clap Hanz
Publisher: Sony Computer Entertainment
Year Released: 2008
It's actually rather impressive: Clap Hanz took over for Camelot after the first Hot Shots Golf and never looked back, cranking out almost a half dozen full-blown sequels. Despite living and breathing all things Hot Shots (it's all the developer has done to date), the golf series has managed to stay interesting and engaging with each iteration. The move to the PSP suffered little -- if any -- in the transition and brought with it a ridiculous amount of customization and all the seemingly innocuous charm of the console versions just... well, portable. The formula -- cutesy characters teeing off and plunking shots along a course -- seems so simple that the game's now-trademark blend of easy to understand controls and increasingly deep layers of play end up being deceptively addictive. The second PSP outing added online Infrastructure play and a bunch of hidden items on the courses themselves, resulting in yet another improved sequel.
Publisher: Sony Computer Entertainment
Year Released: 2008
It's actually rather impressive: Clap Hanz took over for Camelot after the first Hot Shots Golf and never looked back, cranking out almost a half dozen full-blown sequels. Despite living and breathing all things Hot Shots (it's all the developer has done to date), the golf series has managed to stay interesting and engaging with each iteration. The move to the PSP suffered little -- if any -- in the transition and brought with it a ridiculous amount of customization and all the seemingly innocuous charm of the console versions just... well, portable. The formula -- cutesy characters teeing off and plunking shots along a course -- seems so simple that the game's now-trademark blend of easy to understand controls and increasingly deep layers of play end up being deceptively addictive. The second PSP outing added online Infrastructure play and a bunch of hidden items on the courses themselves, resulting in yet another improved sequel.
Rock Band Unplugged (No. 8 PSP Best Game)
Developer: Backbone Entertainment
Publisher: Electronic Arts
Year Released: 2009
Not even Guitar Hero attempted to replicate the experience on a portable platform without bringing along the custom peripherals that made it so unique in the first place, but when Backbone Entertainment gave it a go, they looked to the roots of the modern genre: Harmonix Music Systems' Amplitude and FreQuency. So no, Rock Band Unplugged isn't really a replication of the original game minus the instruments, it's more of a spiritual successor to the games that formed the building blocks. If you're still reading this, you probably never played the digital crack that was Harmonix's first two PS2 games, so we'll try to help you onto the same path as those that did and likely bolted out the door to pick up Unplugged. You hit a series of patterns, swapping between paths (instruments) in an effort to chain together bits of a song. Doesn't sound all that amazing? Wait until you play it. You'll see.
Publisher: Electronic Arts
Year Released: 2009
Not even Guitar Hero attempted to replicate the experience on a portable platform without bringing along the custom peripherals that made it so unique in the first place, but when Backbone Entertainment gave it a go, they looked to the roots of the modern genre: Harmonix Music Systems' Amplitude and FreQuency. So no, Rock Band Unplugged isn't really a replication of the original game minus the instruments, it's more of a spiritual successor to the games that formed the building blocks. If you're still reading this, you probably never played the digital crack that was Harmonix's first two PS2 games, so we'll try to help you onto the same path as those that did and likely bolted out the door to pick up Unplugged. You hit a series of patterns, swapping between paths (instruments) in an effort to chain together bits of a song. Doesn't sound all that amazing? Wait until you play it. You'll see.
Lumines II (No. 7 PSP Best Game)
Developer: Q Entertainment
Publisher: Buena Vista Games
Year Released: 2006
Some might scoff at our decision to pick the second Lumines game over the first. After all, Tetsuya Mizuguchi's blend of Tetris-like block matching/clearing and music was perhaps at its strongest with the debut's soundtrack, one that eschewed the familiar for something that was decidedly more in line with Q Entertainment's home turf. The sequel, while injected with the likes of Black Eyed Peas and Gwen Stefani, offered more of the gameplay that made the original so addictive in the first place. What's more, the quirky charm of the original wasn't lost in the sequel, and the addition of a ton of new modes, particularly the option to create your own custom mix of songs (sorry, "skins") and the new Mission Mode that assigned progressively more challenging goals that had a direct influence on your skills when playing the main mode. Yep, it's puzzle fusion bliss alright.
Publisher: Buena Vista Games
Year Released: 2006
Some might scoff at our decision to pick the second Lumines game over the first. After all, Tetsuya Mizuguchi's blend of Tetris-like block matching/clearing and music was perhaps at its strongest with the debut's soundtrack, one that eschewed the familiar for something that was decidedly more in line with Q Entertainment's home turf. The sequel, while injected with the likes of Black Eyed Peas and Gwen Stefani, offered more of the gameplay that made the original so addictive in the first place. What's more, the quirky charm of the original wasn't lost in the sequel, and the addition of a ton of new modes, particularly the option to create your own custom mix of songs (sorry, "skins") and the new Mission Mode that assigned progressively more challenging goals that had a direct influence on your skills when playing the main mode. Yep, it's puzzle fusion bliss alright.
Syphon Filter: Logan's Shadow (No. 6 PSP Best Game)
Developer: Sony Bend
Publisher: Sony Computer Entertainment
Year Released: 2007
The Syphon Filter franchise was all but dead and buried before Sony Bend decided to give it one last go. In a single game, they revitalized the series and moved it further into the upper echelon of third-person shooters than any of the previous games did -- even the ones in the series' heyday back on the PS one. The follow-up, however, took everything the PSP debut did to make Syphon Filter relevant and made it better; deeper multiplayer, bigger levels, better gameplay, better controls and a better story. By doing so, they managed to turn an already great PSP shooter into a must-have. The cover-based shooting played just as well as before, the multiplayer offered more modes and better balance and the almost James Bondian set of gadgets was more fun to use. In short, the game rocks and deserves a spot in every PSP owner's library.
Publisher: Sony Computer Entertainment
Year Released: 2007
The Syphon Filter franchise was all but dead and buried before Sony Bend decided to give it one last go. In a single game, they revitalized the series and moved it further into the upper echelon of third-person shooters than any of the previous games did -- even the ones in the series' heyday back on the PS one. The follow-up, however, took everything the PSP debut did to make Syphon Filter relevant and made it better; deeper multiplayer, bigger levels, better gameplay, better controls and a better story. By doing so, they managed to turn an already great PSP shooter into a must-have. The cover-based shooting played just as well as before, the multiplayer offered more modes and better balance and the almost James Bondian set of gadgets was more fun to use. In short, the game rocks and deserves a spot in every PSP owner's library.
Dissidia: Final Fantasy (No. 5 PSP Best Game)
Developer: Square Enix
Publisher: Square Enix Year
Released: 2009
It's not exactly the first thing one thinks of when confronted with the name Final Fantasy, but Square Enix reached back into the Ehrgeiz back o' tricks and produced this, easily the company's most accomplished fighter to date. Merging cast members from every Final Fantasy game from the original all the way up to FFXII and pitting them against each other in arenas rife with interactive, gravity-defying segments, Dissidia plays at once like an arena-based fighter and... well, yes, a Final Fantasy game, complete with HP bars, special attacks, items and summons. The RPG influence isn't just window dressing, though, it's a core part of the entire experience, and there's so much content packed onto one UMD that it's hard to see this as anything but a huge thank-you from Square Enix to Final Fantasy fans.
Publisher: Square Enix Year
Released: 2009
It's not exactly the first thing one thinks of when confronted with the name Final Fantasy, but Square Enix reached back into the Ehrgeiz back o' tricks and produced this, easily the company's most accomplished fighter to date. Merging cast members from every Final Fantasy game from the original all the way up to FFXII and pitting them against each other in arenas rife with interactive, gravity-defying segments, Dissidia plays at once like an arena-based fighter and... well, yes, a Final Fantasy game, complete with HP bars, special attacks, items and summons. The RPG influence isn't just window dressing, though, it's a core part of the entire experience, and there's so much content packed onto one UMD that it's hard to see this as anything but a huge thank-you from Square Enix to Final Fantasy fans.
Resistance: Retribution (No. 4 PSP Best Game)
Developer: Sony Bend
Publisher: Sony Computer Entertainment
Year Released: 2009

There aren't a whole lot of PS3 games that have gotten the PSP treatment, and for good reason: it's not just a massive technological difference, the innate controller disparity means a lot of the experiences just wouldn't come across with the same kind of impact. Leave it to Sony Bend, the studio responsible for the fantastic reboot of the Syphon Filter franchise, to do Insomniac's new Resistance series proud. Retribution manages to combine an innovative approach to targeting -- auto-locking onto enemies in a central square -- with a storyline that actually furthers the Resistance over-arching plot.
It's an impressive feat to say the least, but even without the Resistance mythos to stand on, Retribution ends up being a damn fine shooter in its own right. If you were convinced by early efforts that a first-/third-person shooter wasn't possible on the PSP, this will help reverse that belief with aplomb.
Publisher: Sony Computer Entertainment
Year Released: 2009
There aren't a whole lot of PS3 games that have gotten the PSP treatment, and for good reason: it's not just a massive technological difference, the innate controller disparity means a lot of the experiences just wouldn't come across with the same kind of impact. Leave it to Sony Bend, the studio responsible for the fantastic reboot of the Syphon Filter franchise, to do Insomniac's new Resistance series proud. Retribution manages to combine an innovative approach to targeting -- auto-locking onto enemies in a central square -- with a storyline that actually furthers the Resistance over-arching plot.
It's an impressive feat to say the least, but even without the Resistance mythos to stand on, Retribution ends up being a damn fine shooter in its own right. If you were convinced by early efforts that a first-/third-person shooter wasn't possible on the PSP, this will help reverse that belief with aplomb.
Metal Gear Solid: Portable Ops (No. 3 PSP Best Game)
Developer: Kojima Productions
Publisher: Konami
Year Released: 2006
Every time he says it, we all laugh, roll our eyes and nod knowingly. Sure, Hideo Kojima, this is really your last MGS game. With Portable Ops, though, he took the series in a decidedly unique, clearly PSP-focused direction. It was still about stealth, sure, but broken down into smaller areas and with the dynamic of trying to build a private army through capture. A multiplayer component made the almost Pokemon-esque way of collecting, capturing and trading valuable members of other players' armies seem somehow fresh -- even the act of finding Wi-Fi access points that would reveal unique additions to your personal army was turned into a button-mashing mini-game as only Kojima can do it. Oh, and it probably doesn't help that even now, almost three years later, the game still looks damned good on the PSP.
Publisher: Konami
Year Released: 2006
Every time he says it, we all laugh, roll our eyes and nod knowingly. Sure, Hideo Kojima, this is really your last MGS game. With Portable Ops, though, he took the series in a decidedly unique, clearly PSP-focused direction. It was still about stealth, sure, but broken down into smaller areas and with the dynamic of trying to build a private army through capture. A multiplayer component made the almost Pokemon-esque way of collecting, capturing and trading valuable members of other players' armies seem somehow fresh -- even the act of finding Wi-Fi access points that would reveal unique additions to your personal army was turned into a button-mashing mini-game as only Kojima can do it. Oh, and it probably doesn't help that even now, almost three years later, the game still looks damned good on the PSP.
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